Activision’s March 2010 quarter–very strong

the results

ATVI reported 1Q2010 financial results after the close last Thursday.  Revenues were $714 million vs. company guidance, given on February 2, 2010, of $525 million.  EPS was $.09 vs. guidance of $.02.  Of the $.07 per share difference, $.05 comes from stronger than expected results from Call of Duty: Modern Warfare 2 and Worlds of Warcraft. The remainder comes from deferral into the June quarter of expenses ATVI had thought it would incur during the first three months of the year.

The company bought back 8.5 million shares during the quarter at an average price of $10.84, under its new $1 billion buyback program authorized on Feb 10th.  This buying, by itself, won’t support the stock.  But it does give an indication of what management considers a cheap price to be.

new guidance

The company raised its full-year earnings guidance, which is usually conservative, by $.02/share to $.72.  This is effectively a reduction in eps guidance for the remaining nine months of 2010 by $.03, since 1Q already came in $.05 better than forecast.  The reason?  Recent industry experience is that licensed properties, like Spiderman, Legos or Shrek, which appeal to casual gamers and mainly to children and young adults, are selling more poorly than they traditionally have.

ATVI will doubtless make up the “lost” $.02 through strength in its core businesses, so the company could easily have left its guidance for the rest of the year unchanged.  Lowering it simultaneously emphasizes the extraordinary strength of ATVI’s main franchises and underlines the weakness in the overall retail environment.

the main points of the conference call

Starcraft II: Wings of Liberty will launch on July 27th, in 11 languages on 5 continents.  Retail preorders are already very strong.  Even though the game is in closed beta testing (and therefore not widely available), it is the second-most played PC game, trailing only Warcraft III.  WOL is the first of three installments of SCII, each focused on one of the three races, Terrans, Protoss and Zerg, of SCI.  WOL is the Terran game.  ATVI expects sales of WOL to be enough to produce the first up year for sales of PC games in a decade.

Success of SCII and its eventual development of an equivalent to subscription-based Worlds of Warcraft is a major part of the positive case for ATVI.

–ATVI took great pains to point out that it has had three development studios working on the Call of Duty franchise, not just  Infinity Ward, whose heads have left the company and are now being sued by ATVI.   Sledgehammer, and Treyarch, developer of the next installment of COD, called Black Ops, which will be released late this year are the two others.  The majority of Infinity Ward professionals remain with ATVI, at least for now, and the company is already at work rebuilding staff.

The major competition for Black Ops will be the latest installment of Halo, called Reach, from MSFT.  ATVI expects Black Ops’ sales to outpace Reach’s, which seems a pretty safe bet, considering that Reach is only available for X-Box and Black Ops will have a version for PS3 as well.  By release time, there will probably be 40 million X-Box 360s in Europe and North America, the main markets for this kind of game, plus 32 million PS3s.  Even if we assume half the PS3 owners also have X-Box and all of them buy the X-Box version (decision:  better graphics on PS3 vs. better online with X-Box Live), that still leaves 40% more potential buyers for the ATVI game than MSFT’s.

–ATVI also gave a few details of its 10-year contract with Bungie, the creator of Halo–the main one being that it expects the association to be accretive to margins from the beginning.

The Halo game still belongs to MSFT.  But the studio, its 200 professionals and a new concept already under development, are now ATVI’s. Reason for the Bungie switch?–ATVI’s market power aside, it’s the chance to sell to–and earn royalties from–all those PS3 consoles.

bits and pieces

–Worlds of Warcraft has begun to see increases in its number of subscribers again.  ATVI expects further gains as it launches the Cataclysm expansion pack later this year, overhauls the older areas of the site and gains permission from Beijing to add the Lich King expansion pack in China.

WM2 players have logged 2+ billion hours of use on X-Box Live so far.

ATVI had 1+ million downloads (at $15 each) of its latest COD extra map pack in its first 24 hours of availability.  Another one is planned for the second half.

–The company still doesn’t see mobile as financially attractive enough to commit resources to, despite its fast growth.

my conclusion

The stock, trading at about 13% this year’s earnings and yielding 1.4%, seems cheap to me.  The loss of the Infinity Ward executives could easily turn out to be a tempest in a teapot.  But I think for the stock to advance significantly, WOL has to be a smash hit.  I’m a long-time Starcraft fan, so I think it will be.  But that’s the bet.


Activision antics

ATVI and ERTS–the last men standing

ATVI and ERTS are the only two large third-party video game software companies left standing (sorry, Ubisoft).  Add Nintendo to the list and you can delete “third-party” from the statement.

Sega was acquired years ago by pachinko machine maker Sammy and lost the lion’s share of its game staff.  Sony’s traditional Japanese management practices managed to alienate most of its developers and drive them out of the company, mostly between the PSI and PSII generations.  (By the way, one of the reasons social networking and online casual games have been so successful is the surfeit of game developers looking for work.)  Microsoft never arrived.  And Vivendi’s games unit, which contained Blizzard, maker of the Warcraft and Starcraft franchises, recently merged with Activision.

rising risk in shrink-wrapped game software

As I’ve written elsewhere in this blog, the risk profile of video game software development has risen radically over the past decade.  The short version of why:  there are about 300,000 inveterate gamers in the US and, say, 600,000 worldwide.  These are people who will buy any reasonable game, pay full price, play it 20-30 hours a week until they beat it, and then go on to the next one. Since games that work in one part of the world usually don’t appeal to gamers in another (Blizzard games are the notable exception), a game software company can probably count on selling 400,000 units of a good game to this sure-fire audience.  If we say that the development company gets operating income of $30 (after marketing costs) on each unit sold, then we can pencil in a minimum of $12 million in cash coming in the door from a good piece of software.

A couple of console generations ago, when development costs were, say, $5 million per game, the existence of these hard-core customers assured a profit.  Now, with costs having risen above $20 million, the “sure thing” money from video game-crazy customers only covers about half the price of making the software.  So the video game company has to rely on the much less predictable group of casual gamers to end up in the black.

The king of the mega-hit in the era of high development costs has been ATVI.  It gave us, among others, Tony Hawk, Guitar Hero and Call of Duty.

musical chairs

Because of its apparent Midas touch in the now-risky business of shrink-wrapped software, recent turnover of talent at ATVI has become a source of concern for Wall Street.  Specifically:

–after racking up huge losses by expanding its music game division just as demand for the genre was waning, the head of this unit departed ATVI.

–the founders, and many professional employees working at, Infinity Ward, creator of Call of Duty, left ATVI.  They formed a new company, Respawn, funded by ERTS.  All sorts of lawsuits are in the works.  One might see this move as a return to the womb, since the principals of Infinity Ward made their reputation by working on the ERTS game, Medal of Honor. Conspiracy theorists have seen the ERTS support as payback for ATVI’s pirating key developers from ERTS last summer.

–Michael Griffith, president and CEO of Activision Publishing, stepped down from his job, although he remains with the company.

At the same time:

–Bungie, the developer of the wildly successful Halo franchise for MSFT, has signed a ten-year deal with ATVI.  Halo still belongs to MSFT; anything new is ATVI’s.

It’s hard to know whether in a net basis ATVI is better or worse off with its new cast of characters.  My guess is that the business is relatively unchanged.  It’s also important to note that the Warcraft side of ATVI, which accounts for the majority of its profits is unaffected.

ATVI’s stock

ATVI has been a severe market laggard during the past year.  The stock was fine until last fall, when news began to emerge that the 2009 holiday selling season was going to be a relatively poor one.  Modern Warfare 2, the latest installment in the Call of Duty franchise, ensured that ATVI was relatively insulated from industry woes–though it did have the music game writeoff mentioned above.  But MW2 did little for ATVI other than preventing it from falling.

The stock began to perk up earlier this year, as the market began to look for laggards and after ATVI revised up its March quarter earnings guidance.  But then the Infinity Ward stories began to break and ATVI shares started to slide.

What to do?  I’m keeping my shares for now.  I take comfort from the huge (but maturing) cash generation from Warcraft;  I hope Starcraft will eventually get released; and I think ATVI management is sound.  I also own a social networking game company (DeNA in Japan) so ATVI isn’t an all or nothing bet for me.

If I saw someone working for me doing what I describe in the paragraph above, I would be very skeptical and wonder if he needed to wake up and smell the coffee.  For anyone wanting to switch to a different consumer discretionary name, however, the current period of stock market weakness is a natural time to do so.  Stocks that have gone up a lot tend to be hit by the heaviest profit-taking.  Stocks like ATVI don’t go down as much because they never went up.

ATVI reports after the close tonight.  Maybe the company will shed more light on its situation then.

If so, I’ll write about ATVI again tomorrow.

“Connecting America,” the FCC’s National Broadband Plan

Happy St. Patrick’s Day!!!

Connecting America

The FCC presented Connecting America:  the National Broadband Plan to Washington yesterday.   The report is the culmination of close to a year of work, mandated by Congress, of laying out a roadmap for government help in the development of broadband, both fixed and mobile, in the US over the next ten years.

remedial action

As almost any foreigner will cheerfully point out while visiting the US, the country is much closer to being the caboose of the broadband train than the locomotive.  As a result, a lot of what the FCC proposes is necessary for the US to catch up with the rest of the developed world–although, of course, that fact isn’t mentioned in the report.  On the other hand, some of the ideas proposed have already been tried elsewhere.  And the projections of economic benefits to be had from development of broadband, especially mobile broadband, are on surer ground than most economic forecasts, since they’ve already been realized elsewhere.

mobile broadband is the plan’s focus

The centerpiece of the plan is the goal of providing an additional 500 Megahertz of spectrum available for broadband over the next ten years.  A more immediate goal is to provide an extra 300 Mhz spectrum for mobile broadband over the next five years.

Of that latter figure, the FCC has 50 Mhz in inventory–meaning it has to find an additional 250 Mhz fairly quickly.  About half is envisioned to come from spectrum now licensed by over-the-air television.  More is supposed to come from getting government agencies (I think we’re supposed to understand that the FCC means the military) to free up unused, or very inefficiently used, spectrum for better social use.  Presidents have been asking Congress to allow this for the past ten years, though, without any success.

I’ll write more about the report’s findings in later posts.  For today, however, the main point I want to make is that the star of the FCC show is (and correctly so, I think) mobile broadband.

winners and losers Continue reading

Activision–strong 2009, better 2010 in store

The earnings conference call

I listened to a replay of ATVI’s fourth-quarter earnings conference call the other day.  It was an odd event, in my opinion, conveying lots of data but not that much information.  This may in part have been due to the fact that the analysts participating in the call ranged from the very knowledgeable to people who gave no evidence they knew anything about either ATVI or the video game industry.  A fact of life on today’s Wall Street, or an indicator of the declining importance of the video game industry to investors?

High- and low-lights: Continue reading